1.1 release
V 1.1 RELEASED
This update includes the following changes:
Bond moves | Added Decay a bond and Bond-less. |
Bond moves | Updated Live up to a bond to Resist a bond and turned it into a roll. |
These bond moves make going against a bond more impactful.
Combat moves | Updated clash to be clearer. There was some ambiguity around how many gambits you execute that this update fixes. |
Combat moves | Updated execute a gambit to remove reduced damage. This makes block and parry more impactful as defensive options. |
Combat moves | Updated critical damage on execute a gambit to deal [+2d6] damage instead of [+1d6]. Changed name to "heavy damage." Critical damage wasn't feeling as good as I had hoped, so I'm increasing the damage bonus. I'm also changing the name to remove the "critical hit" connection, which feels weird on a gambit you can execute on a 9-12. |
Equipment | Added intro with information regarding basic standard of living. |
Fighter moves | Added the requirement to Battle bonds that the bond you choose to mark has to be unmarked |
GM Moves | Changed Set up threat and Resolve threat to Set up cut and Resolve cut. This change in language will make it easier to incorporate Apocalypse World's threat map mechanics when it's time to add those. |
Hunter Moves | Added Scavenge move |
Hunter Moves | Added Predator senses |
Knight moves | Added Unmovable force |
Knight moves | Updated issue command to be issue order. Updated unmark bond option to be more flexible. |
Scroll & Steel launched with 10 moves for each archetype. I realized I do want to increase that number, so expect archetypes to get new moves as I make them. For now, giving the Hunter and Knight some extra moves.
Minor archetypes | Added Cook and moves. My design goal of being able to run Dungeon Meshi in this game takes a step closer to actualization. |
Minstrel moves | Rewrote Inspiring song to require less work from the player and be clearer about how songs apply. Removed flourish as a mechanic. Updated Crescendo, Song of Might, Bonded muse, and Song of Valor to accommodate these changes. |
Minstrel moves | Updated Minstrel casting to have one fewer spell but clarify that you can cast a spell while singing a song of power, but if you mark a song while casting a spell, you must mark the song you're playing (if you're playing a song of power). |
Minstrel moves | Updated Sheet magic to be clearer that you can cast a spell while singing a song of power and made it clearer how to retrieve scrolls while you do so. Added the requirement that if you mark a song while casting a spell, you must mark the song you're playing (if you're playing a song of power). |
Minstrel's setup was more cumbersome than I liked. These changes make it easier to get the archetype up and running and also add clarity to the key moves of the archetype.
Skirmisher | Added parry 1 to the list of options in Swift attacks. |
Skirmisher | Updated Hit and Run. Added block or parry as a requirement, switched reduced damage to blocking or fencing. |
Hit and Run was the only move that interacted with reduced damage. Changing it to block or parry makes the requirements for the move a bit steeper, so updated Swift attacks to give skirmishers another way to gain parry.
Social moves | Updated the options in plead (player character) to be clearer on a 9-12 and more flexible on a 13+. |
This move was a bit odd if you didn't have any marked bonds. This keeps the same general effect but makes it more flexible.
UPDATE: Quick hotfix changing a couple things I forgot to do before release:
Wizard moves | Changed "Mark a technique" to "Mark each technique" |
Cook moves | Updated number of rations Field Dressing provides. |
Files
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Scroll & Steel
Tactical PBTA adventuring
Status | In development |
Category | Physical game |
Author | The Dev Team |
Genre | Role Playing |
Tags | Fantasy, No AI, PbtA, Tactical, Tabletop role-playing game |
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